Those who are the Trinity: High Priestess Aisling, Priestess Catriona and Priestess Azalea
Trinity in terms of within the magical realm is nothing compared to that of the one in Christianity. It is a unity of three different people to keep the balance. There can never be more than one set of trinity who serve a particular god or goddess. In terms of Ishtar and Enki, the trinity that was to serve as priestesses for them had been chosen long ago. The three sisters had been marked even before they were born by the two gods to be under their services. Not only would they oversee keeping the balance in the realm of the gods and the mortal world, but they would also be the ones to keep the prayers ascending to the gods. Light, Darkness, and the High Priestess would work as one to handle all the matters to their status.
Of course there would be a set of rules such as marriage or physical contact that is within a sexual manner is above all avoided. Loyalty to the god or goddess that they are serving. Loyalty to each other. To be clearer of everything that the trinity are responsible for and their priestess status hood.
1. Roles and Responsibilities:
Temple Service:
Priestesses were responsible for maintaining temples, performing rituals, and overseeing sacrifices.
Cultic Officials:
They held positions of authority within specific cults, often serving as intermediaries between the gods and the people.
Specific Duties:
Depending on the deity they served, priestesses might have specific duties, such as opening temples, burning incense, or organizing religious collections.
2. Rules and Expectations:
Chastity:
While not always required, some priestesses, particularly those serving certain deities, were expected to be virgins, or at least to abstain from sexual activity during their tenure.
Modesty and Conduct:
Priestesses were expected to adhere to strict standards of decorum and modesty, reflecting the values of the society.
Dress Code:
Sacred laws often restricted the types of clothing and adornments priests and priestesses could wear, aiming to limit luxury and excessive display.
Oath:
To follow, worship, and serve Enki and Ishtar even if that means giving up one’s life. To live within the temple and giving up worldly possession if one possesses any as well as any titles.
Social Standing:
Priestesses enjoyed a degree of social standing and privilege, including reserved seats at public events and freedom from certain restrictions.
Political Influence:
Some priestesses held significant political influence, and their opinions were sought on matters of state.
Public Roles:
In addition to their religious roles, priestesses could participate in public life and festivals.
Sacred Laws:
Cult regulations, both written and orally transmitted, provided norms for those who fulfilled cultic duties
Magical abilities to protect and fulfill their duties:
Each priestess since the time of conception was given their own set of abilities as well as those that would tie together or complement each other. Furthermore, they have abilities that have been inherited.
Looks: Once a look is taken it will not be used by another within the group unless twins. Twins or any other form of identical identities will be done limited. Furthermore, all looks will be approved or given by the owners of this group
Disclaimer: this
explains the Tenebris family and those descended from them with the connection
of deities. This means in all technical terms they are goddesses (half),
however, proclaim themselves as witches. They have followed the ways of Livia
in this. They are fully aware of their deity connection but refuse to use that
title. They instead worship only a select few even though they descend from
them. This also explains their power levels and will be updated with further
details. Valentina and I have already discussed this. This should also be
posted on the group blogs.
Blood magic is one of the most ancient forms
of magic that links to the gods. The Tenebris family and those who are from
that line such as Sultan. Ishtar and Enki began the Tenebris line and most of
their children except two chose to keep their deity status. Livia was their
daughter that decided to only proclaim herself as a witch after leaving home
and falling in love with the Emperor of Rome. Marcus Aurelius Antoninus and
Livia Tenebris had five daughters.
Because of this link to the Akkadian(that
will be later known as Mesopotamian), the sisters and those descended from them
have the ability to use the darkest and lightest forms of magic. This is why
the Tenebris family is known as the eldest family within the Ut in Veteribus
coven. The eldest of this clan can use blood magic. Those within the Sultan
family later on in the line evolved to gain the abilities of shadow magic and
water magic. Though shadow magic is not as dark as using someone’s blood
against them it is still considered darker than even water magic. Water magic
was considered on the lighter side, however, depending on the person it can be
used for the darker.
”I will endure to be burned, to be bound, to
be beaten, and killed by the sword. Blood to blood, I vow myself to the will of
Boudicca “Rosa” Tenebris {Aurelius Antoninus}, daughter of Emperor Marcus Aurelius
Antoninus and Livia Tenebris. Descendant of the Goddess Ishtar and God Enki
(the old gods). Future Sultana of the Ottoman Empire. I will protect her and
those she loves with my life. I will carry out her orders and destroy any enemies
of her or the blood in my veins boil and kill me”
Who takes this oath:
Those gladiators who have fought for their freedom and decided to pledge their lives to the service of Boudicca Tenebris. Furthermore, those Roman's who wish to pledge their lives to the service of Boudicca Tenebris.
An Oath for the Turkish side shall be done as well:
Disclaimer: Very sorry this took so long. This takes place before Isis, Mal, or even Valentina. Prince Devran is just a baby. This is so the sisters not only can come together, come up with a plan to get the baby Devran back, but also so each sister can share what happened to them throughout the centuries. So each can create more depth to their particular sister. if that makes sense. Very sorry for the lateness of this.
The Tenebris {Aurelius Antoninus} sisters were born to Emperor Marcus Aurelius Antoninus and his lover (consort) Livia Tenebris. Each of them had abilities that a few may consider dark. Combination of the abilities from their mother’s ancient bloodline and the political knowledge from the tutors who served their father, the sisters are a force not to be reckoned with. They are the ones that are known to many and yet few have the blessing to meet. For centuries, the sisters have not been together due to fear of capture or even slaughter, and they have been this way since the death of their parents at the hands of their half-brother, Commodus.
Fear of power is a great tool of destruction even within family lines. Heirs do what they must ensure their success even at the downfall of their own flesh and blood. Those who seek power care nothing for anyone that they consider to be a threat. This was what drove the ultimate betrayal of the Tenebris {Aurelius Antoninus} sisters.
Present:
The Eldest out of the Tenebris {Aurelius Antoninus} sisters knew that it would have been a long shot and dangerous for all of them to come together once more. However, Antigone knew in the pit of her stomach that the centuries had past allowing their half brother Commodus and at least his immediate descendants to die out. Though it had been centuries since she had last seen her sisters, Antigone could still feel each of them. The eldest sister has also gone in and out of different countries where they were each located always in the shadows. The current country the eldest sister found herself in was a newly founded empire, the Ottoman Empire.
For a while Antigone stayed in the shadows watching her sister Boudicca fall in love and give birth to a child. A child could pose a risk of safety, but Antigone still stayed in the shadows until she saw the child kidnapped by the hands of the enemies of the Turks. She could feel the pain coming from Boudicca and anger. This made her decide that it was time that they all came together. They were stronger when they were in the same location, and it had been far too long since they were all gathered.
The eldest knew that their parents would understand her decision and hoped the others would as well. Take a deep breath, Antigone came out of the shadows just miles away from the Ottoman’s main castle. She looked around at the land, took out of her right pocket a knife given to her so long ago, and sliced the palm of her left hand. The blood pooled from the flesh of her palm and began to drip onto the ground. She looked up at the sky and threw her blood from her hand towards the sun then swirled her hand around causing dark clouds to form. After a few seconds, the Dark Ancestral Witch turned her focus on the ground moving her blood into a pentagram upon the sand.
Once the pentagram was completed, the Dark Ancestral Witch moved to the middle of the pentagram. “Tempus est. Ishtar et Enki nos defendunt, quia posteri tui sumus” (It is time. Ishtar and Enki protect us, for we are your descendants.) She said in her thick Roman (Ancient Roman) accent. Closing her eyes, the Dark Ancestral Witch took her necklace which the sisters’ mother made for each of them and took it off her neck. She looked down at it for a moment and then threw it up in the air followed by more of her blood. She swirled her blood drench left hand and swirled it around in a circle as the necklace and her own blood came together.
Seeing that the sky above was turning dark with red streaks that looked like crimson red blood and the blood/necklace spinning high in the air, the Dark Ancestral Witch spoke, “Audite me sorores. Tempus est iterum convenire. Per saecula seorsum mansimus et nunc sanguis meus. Praeter suspendemus, sed una iterum Tenebris {Aurelii Antonini} familia iterum erimus” (Sisters hear me. It is time to come together once more. For centuries we have remained apart and now my blood. your blood calls you each forth. Apart we will hang but together we shall once more shall be the Tenebris {Aurelius Antoninus} family once more). The words came from her mouth as if she spoke them in her mind many times before and perhaps she had over the centuries.
Upon the words leaving her mouth, the spinning increased, and the sky turned darker with streaks of red coming forth from the clouds till they united with the necklace/blood. As soon as this happened, a great burst of red light went across to the sky sending a signal to each of the sisters. Antigone continued speaking the words, swirling her hand, allowing the blood to drip upon the ground, and watched as the sky began to storm. The signal still visible high in the sky while chaos began above.
Disclaimer: This is a list for those who are within these families.
This list was all done through looking up and determining which abilities
matches with what family. Each family has their own selected abilities,
however, each person within the family will have their own set of abilities
that are not inherited.
Founding Families
special abilities:
Tenebris:
The eldest of the founding families. Their abilities are darker than the rest
of them. The blood magic in later generations can turn into Shadow Magic
Blood magic:he
user is able use blood magic, an ancient and very powerful but still dangerous
form of magic that relates to blood. This particular kind of magic predates the
modern word-based magic via incantations and was considered by some to be more
powerful than most due to the esoteric nature of blood, as user has the
inherent power in their blood, they can cast extremely powerful spell.
Blood Magic was a kind of magic based on the
employment of blood which is an important component in many rituals, spells and
other aspects of the supernatural world, an due to the supernatural properties
of the user's blood they can inherit specific magical blood-based powers (E.g.
Blood Manipulation). Due to diversity of blood, users can used different blood
type to preform different forms of spells which can bound to the blood they
used.
Blood
Manipulation:Users can create, shape, and manipulate blood, an
essential body fluid in humans and other animals that delivers necessary
substances such as nutrients and oxygen to the cells and transports metabolic
waste products away from those same cells. The majority of users are only able
to exert control over the blood of themselves, using them for various purposes,
such as for rituals, examining, or most commonly combat. They can shape their
blood into tendrils to strike enemies from afar or use it to trap opponents in
a prison of blood. Users can concentrate blood into a single point, and shoot
it out akin to bullets, or sharpen their blood to the point that they can slice
and tear flesh with ease or solidify blood to use as rock-hard ammunition.
Some users would be able to indirectly
control the movement of objects by leaving traces of blood on them and
manipulating that blood in order to move said object. When manipulating blood,
users are at risk of anemia and dying of blood loss for users that use their
own blood. Being in a wet environment can also prove troublesome, as exposure
to water will cause the membrane of red blood cells to tear, making 45% of
blood uncontrollable.
Another use of blood manipulation is
controlling the blood within the body of oneself, increasing physical abilities
by speeding up the transport of nutrients and oxygen via blood to all parts of
their body, thus improving their energy and power. They can also use this to
speed up healing by immediately clotting their blood, preventing blood loss and
speeding up the recovery process, gaining a form of manual healing factor.
Sometimes, users would be able to control the composition of their blood down
to the number of red blood cells present in their blood stream. Blood
manipulators can also gain a form of cold immunity by increasing body
temperature through blood-flow.
More advanced users would be able to
manipulate blood from anywhere in their surroundings, such as the bodies of
other living creatures, allowing them to control them like puppets, induce
nosebleeds or headaches, or cause blood-related diseases or conditions such as
Sickle Cell Anemia Thrombosis. At an even higher level, users could instantly
kill others by making blood explode from the inside out or forcibly causing
their heart to stop or knocking them unconscious by restricting blood-flow to the
brain.
Bleeding
Inducement:The user is able to induce bleeding in oneself and/or
others, either inflicting bleeding wounds or causing them to bleed heavier than
they would otherwise.
Blood
Removal:The user can remove the blood of oneself or others, which
could lead the target to confusion, unconsciousness, death and other symptoms
of blood loss.
Death
Inducement:Users can kill anyone and possibly even anything using
varying means, either instantly, slowly over time, after certain conditions are
met, or after a certain period of time has passed. May be induced by touch, at
a distance, simply willing it to happen, or by performing a certain ritual.
Neurocognitive
Deficit:The user can attack a target mentally and cause their upper
brain functions to shut down temporarily or permanently, causing anything from
pain to incapacitation to unconsciousness to outright brain death.
Novikov family
magic: The Novikov family were known to be interrogators, thus their
abilities grew to that. They each have their own set of abilities that is
separate from their family abilities, but inheritance is still a magical thing.
Interrogation
Mastery:The user, either innately or through training, is a master of
interrogation, making them capable of extracting information from their
opponents through various means. The use of the bad cop technique involves the
means of intimidation, scaring opponents, pain infliction, or psychically
extracting the information. The user can even use a more subtle way of getting
information from opponents called the good cop techniques where it includes
making them feel comfortable, being friendly with them or using reverse
psychology to get information.
Investigation
Mastery:The user possesses unnaturally high skills in investigation
and can uncover even the most elusive of secrets with enough effort. The user
of this power can solve various mysteries and conspiracies that are considered
almost impossible to solve under normal circumstances.
Enhanced
Intelligence:Users with this power possess extreme levels of
intellect, enabling them to memorize and calculate vast amounts of information
with exceptional precision. They can handle and interpret vast amounts of
information at a phenomenal speed, and use their mental capabilities to predict
their enemies’ movements and attack trajectories with pure logic alone. They
can also apply their intellect to various fields of knowledge, such as science,
engineering, medicine, art, philosophy, etc. They can invent new technologies,
devise ingenious strategies, solve complex problems, and create masterpieces
with ease. They can also learn new skills and languages in a matter of minutes
and master them in a matter of hours. Users with this power are essentially
living supercomputers, capable of performing feats that would be impossible for
ordinary humans.
Lie
detection:Users can sense when they are lied to by various means.
Unlike regular humans who can also discern when they are lied to with limited
accuracy and consistency, the user can detect all lies being told at any
moment, even if the one spewing lies is doing so through supernatural or
abnormal means.
Truth
Detection:The user can sense when they are being told the truth by
various means. This ability allows the user to constantly sense when
information told to them is credibly given by another and whether a person
speaking is telling the truth. The ability to control one's own emotions and
body changes do not act as a definite limitation for the user as they can sense
whether a person is speaking the truth without such details.
Anhalt Family Magic:
The Anhalt family was high in enforcing the rulers of Germany in the shadows.
This will give the Anhalt descendants would be able to inherit the enforcing magic
used by their ancestors. Each family member would be able to not only have
their own magical abilities that they learned and mastered, but also the
abilities from the family.
Universal Enforcement Manipulation:User
can manipulate universal enforcement, meaning that they can affect how the laws
of the universe are enforced. With this power, the user can effectively enforce
the laws of the universe, making it so that they cannot be broken or defied at
all, and if they are, there will be consequences and punishments for trying to
break or defy them. The user can make it so reality cannot be changed and reset
reality back to the way it was if it is changed.
Consequence Manipulation:The
user can create, shape and manipulate consequences, result of actions and
effects. Unlike Outcome Manipulation, this power mainly affects the
consequences of actions alone, and the power does not affect possible results,
but the number, nature and timing of consequences that do happen from an
action. The consequences may or may not be linked or related to the action,
such a punch to the face affecting the stability of the whole universe. The
user may not be able to control exactly how a consequence occurs or manifests.
Causality Manipulation:Users
can manipulate causality, the relationship between causes and effects, allowing
them to decide what happens and what doesn't, when and how. There is no need
for a "why" however, as the why of something is determined by
causality itself, which is at the users' command, making it one of the few
powers that reasonably don't need a reason.The causal alterations can be either
specific or systemic. Specific alterations are momentary ones, naturally
ceasing with their realization i.e. wishes, or Systemic Alterations permanently
change the causal structure of reality, enforcing new chains of fate upon it
until the user decides otherwise.
Enforcement Inducement:User
can induce universal enforcement, or how the laws of the universe are enforced.
They can make it so that some laws, or all laws for that matter, cannot be
broken at all, so that law defiance, paradoxes, etc. of the universe cannot be
bypassed in any way, and if they are, punishments will occur to those who break
them.
Law Inducement:The user
is able to induce a law, punishing the one who is breaking the law. The user
can also induce laws to escape out of difficult situations or create law to
make a situation even more difficult for his or her opponent.
Real World Enforcement:User
can enforce the laws and attributes of the real world inside fictional
realities, enforcing real life laws of physics in that universe and undoing all
supernatural effects.
Fact Inducement:The user
can induce facts onto anything, whether historical, social, financial,
biological, physical, mental, spiritual, any kind of fact there is. They can
effectively change history, a being, reality or so on by inducing facts onto
the entity in question, making it so that something is true about them that was
never true before.
Punishment:The user can
physically, mentally, or spiritually punish any being for breaking the rules or
the law depending on the circumstances of the offense. The user can either
banish, kill, or torment the victims with various forms of powers. When the law
or rules are broken, the user's power of punishment can be absolute and
unrelenting.
Banishment:The user can
banish an object or being from a specific place to either a certain place/area
they choose or into the area the target is most connected, in case of summoned
beings their home plane of existence. Anything from abilities, traits, people,
animals, properties, objects and even gods and everything else in-between can
be affected by this power irrespective of difference in power. This also
bypasses any/every negations and immunities. Unlike Vanishment, which is the
act or process of vanishing or disappearing, banishment is the act of
banishing.
Curse Inducement:Users
can place a curse, a negative supernatural effect, on whatever they wish
(people, places, objects, etc.). The exact effects can be nearly anything the
user desires, ranging from minor annoyances to tortuously extended death. Among
the most common effects are misfortune/bad luck, various sicknesses,
infertility, physical defects/ugliness, etc. when affecting people, breaking or
working wrong or causing problems when used on objects and tendency to draw
various disasters for places. Traditional magical curses include transforming
the victim fully or partially into an animal/monster that fits the offense,
bloodlust, insanity, unstoppable rages, unhealing wounds, misshapen/inhuman
offspring, and a whole host of other effects. Curses are also well known to
create and induce supernatural anomalies capable of warping reality too, such
as dimensional rifts appearing on any surface like the ceiling, wall, or floor,
and among other things like various objects appearing out of thin air, etc.
Death Inducement:Users
can kill anyone and possibly even anything using varying means, either
instantly, slowly over time, after certain conditions are met, or after a
certain period of time has passed. May be induced by touch, at a distance,
simply willing it to happen, or by performing a certain ritual.
Guilt Inducement:The user
can induce and cause a great sense of guilt into others. The guilt can be
caused by something they try to keep hidden (such as robbing someone or murder)
or something as small as stealing a pen, making them feel immense guilt and
shame for it.
Binding:Users are able to
use mental, physical, spiritual, etc. traits that bind, imprison, paralyze
and/or otherwise stop targets moving normally and possibly completely freezing
them where they were. It can be achieved using various means including
energy-based or physical restraints or mental effects.
Torment Inducement:The
user can induce torture onto a target with illusions and thoughts from past,
present and future. It may be induced to all degrees of intensity, from mild to
unbearable to full-on physical suffering. This power is mostly used with
illusions. The scale of this power can vary from a single person to a
population, the time can also vary from a few minutes to eternity. The user may
also torment their victims mentally, emotionally, physically and spiritually.
Ancestral: These are the
highest order of witches within the covens. There is only six of them and to be
one you either have to kill one or do what they did which is do something
extremely good or extremely dark.
Example: Saving children or killing them for your own
personal game
These witches under here will
only have two each: Can be male or female except for the coven based
Coven Based: These two witches
are essentially the most in tuned with the spiritual stability of the group.
These two are the high priestess of the coven. They live beyond the group and
stay pure and holy. This is so they better can communicate with the holy Gods
and Goddesses. Can only be female
Solitary :These two walk by themselves as their name suggest.
They follow one set branch of witchcraft or a combination but never something
complicated. They are either dark or light never neutral.
Crystal : These connect to
crystals and draw their powers, energy, auras from them. They are the ones one
would see putting their crystals in the moonlight to charge. They are the
bubbly ones of the coven as well that loves shiny things.
Cosmic: They draw their powers
from the skies above and focuses on astronomy
Green: The healers of the
coven. These are more nurturing and in tune with nature.These are the ones that
one can see using the plants around them and tending to their beloved plants.
Hedge:Like green but they are
not focused on nature as much.works alone and doesn’t adhere to any strict
dogma—religious, spiritual, or otherwise..develop their own kind of magic,
focusing primarily on creating healing remedies and often working with the
elements, nature, crafts, and herbalism. Everything is kept simple and basic,
and all rituals are non-fussy and minimalist
Gray: They are neither light
or dark but straddle the fence of most things. They see that life has gray
areas and tend to be able to allow the others that float to one side to the
other to see the opposite.
Eclectic: tend to cherry-pick
whatever practices, rituals, beliefs, or ideas feel natural and good to them in
the moment. After all, witchcraft is a very personal and unique pursuit.
These under do not have a limit but lets
make it less than ten please
Baby: As the name says, these
are the new commers of the coven and craft. These are the ones that will seek a
teacher or mentor to show them the ways of the craft. They must find what kind
of witch they are and be mentored by an accomplished witch or warlock. These
doesn't have a particular number but fits into the next generation and not a
large number please.
Dark: They focus only on the
darkness of the craft. Their enemies are the light witches and never will see
the light of side things.
Light: light witches are calm
and only see the light of the craft. They do not care for dark witches and
often at odds with them.
Disclaimer: This
group is based around Occult-Wicca themes with Historical, myth, fantasy, gore,
and high triggers. This is a group created years ago and from the background to the stories around have been thought out to the smallest details. The theme is a coven of witches and warlocks coming
together. It is a coven. The only outlier is a fae/vampire reason for this was
because she was saved by the coven and in the heads eyes she is like them. In
fact, fae are of great use. More can be told soon.
1. No drama allowed in this group. If you have a
problem with someone within the group, please go to the person in private. If
that doesn’t work, then please come to the owners of the group or the admin
profile. There should be no drama put in the stats unless it is storyline
based.
2. Both owners need to know you are wanting to
join the group so they can keep up with those in the group. That is the only
reason and they both respect each other enough to tell each other if someone
wants to join. Do not just make a profile or family member of a family or
anything like that without asking and having permission. This is so the flow of
the group can continue.
3.Playbyplays: Please tell us what playbyplay you
want to use so we can put it in a list, and you claim it as your own. Once this
is done no one can have that playbyplay unless it is a twin, and the person has
spoken to you and the owners of the group.
4. The length of the group is 5+ para. Novella as
well but it is understood that most people are busy with real life.
5. Real will always come first. Do not push
yourself to be on if you are sick or busy. We all will understand that you may
need time away.
6. No wars or alliances without being discussed
with the owners of this group and any other group. We want to keep the peace
not have war all the time and alliances must be discussed with owners of each
group.
7. Above all have fun.. If you need help with
anything please ask.
8. From Rome, to Marie Antoniette the historical
themes are the limit. With some modern flare. But keep in mind that the old
ways rules